Ultimate Frisbee is a fast paced, non-contact field game that combines the non-stop movement and athletic endurance of soccer with the aerial passing skills of football. A game is played by two seven-player squads on a field similar to football. The object of the game is to score by catching a pass in the opponent's end zone. The disc may be advanced only by completing a pass to a teammate. A team may throw as many passes as they wish and possession is retained as long as the disc is in the air -- although the thrower has only ten seconds to release a pass. All turnovers result in an immediate change of possession and a change of direction of play. Games are generally played to fifteen points. Each point begins with a 'pull' from end zone to end zone and teams switch ends after each score.
Ultimate is now played in over 40 countries at many competitive levels from casual summer leagues to national teams. Over 1.5 million athletes play annually in the United States alone, with an estimated player base of 5 million worldwide.
Ultimate in 10 Simple Rules (from USA Ultimate)
1. The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
2 .Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
3. Scoring: Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
4. Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
5. Change of Possession: When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
6. Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
7. Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
8. Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
9. Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
10. Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
For complete rules, and to learn more about Ultimate, visit USA Ultimate.