Innova Ript Cards

MSRP: $7.99

Our Price: $6.50


The Ript Revenge Disc Golf Card Game was created by the joint forces of KnA Games and Innova Disc Golf to provide an enhancement to the sport of disc golf. Ript is unique because it is played by a group of golfer during a round of Disc Golf. This game creates a truly unique Disc Golfing experience, and provides practice on shots that would not have been taken otherwise.

Have you ever wanted to make a new mando or force your opponent to throw a difficult shot? With RIPT, a card game that compliments a round of disc golf, you can do just that! 54 cards in a deck allow players a variety of challenges that make any round of golf both fun and challenging.
 
How is it played?
 
A deck of Ript disc golf cards consists of 54 original full color playing cards and 1 rules card. When playing a round with Ript, three cards are dealt to each player in the party. At the end of each hole, CTP and hole winners draw another card from the deck to carry with them. Throughout the game there are opportunities to play cards you are carrying with you to enhance the play of the game. The cards vary from free mulligans to a card that forces one of your opponents to making their next putt with their off hand. These cards create a fun and competitive round of Disc Golf and because of the wide variety of cards included, no two games of Ript are ever quite the same.
 
Ript Revenge Rules

1. Deal out 3 cards to each player/team at the beginning of the round. These cards make up each players hand.
2. Look at the "Play Text" on the card to see when each card can be played.
3. Each player can only play one card per hole, and each player can only have one card played on him/her per hole.
4. When a card is played the "Card Action" is carried out. The played card then goes to the bottom of the game deck.
5. In Ript Revenge the players are competing for skins and cards on each hole. The player who has the lowest score (untied) on a hole wins a skin, and everyone else playing gets a card. If there is a tie and no one wins the hole outright, then no skins or cards are won for that hole. If this happens then the skin/card value is carried over and added to the following hole. For example, if three holes in a row are played without a winner, then the fourth hole is worth 4 skins for the winner and 4 cards for each losing player. Thus giving them ammunition to get revenge.
6. No one can hold more than 7 cards in his/her hand at any time. If a player has more than 7 cards that player must choose to play or discard down to 7 cards. Discarded cards go to the bottom of the game deck.
7. All other Disc Golf rules apply. At the end of the round the player with the most skins (after any card modifiers) is the winner.

 
Ript "Disc Golf Challenge" Rules
 
This is the standard way of playing Ript. In this version, players compete to win CTP's and also to win holes so they can earn cards to play on themselves and opponents.
 
1. Deal out 3 cards to each player/team at the beginning of the round. These cards make up each players hand.
2. Look at the "Play Text" on the card to see when each card can be played.
3. When a card is played the "Card Action" is carried out. The played card then goes to the bottom of the game deck.
4. At each hole the CTP winner gets to draw a card from the top of the deck and put it in his/her hand. Also, if someone wins a hole out right, he/she draws a card from the top of the deck and puts it in his/her hand.
5. If someone aces a hole, he/she looks through the deck and chooses a card to put in his/her hand.
6. No one can hold more than 7 cards in his/her hand at any time. If a player has more than 7 cards that player must choose to play or discard down to 7 cards. Discarded cards go to the bottom of the game deck.
7. All other Disc Golf rules apply. At the end of the round add or subtract any score modifiers provided by cards to determine the winner.

Ript "Poker Run" Style Rules
 
In this alternate version players draw cards at each hole and try to get the best poker card hand by the end of the round. When you play a card on someone you can draw another to replace it. Allowing you to build the best hand without winning CTP's or holes. This is the best version for players of various skill levels.
 
Drawing Cards
 
1. Before each hole, each player draws 1 card from the game deck and puts it in his/her hand.
2. Each player can only hold 5 cards. Once a player has 5 cards in his/her hand they no longer draw a card from the game deck at the beginning of a hole.

Playing Cards
 
1. Look at the "Play Text" on the cards to see when each can be played.
2. When a card is played, the "Card Action" is carried out. The played card then goes to the bottom of the deck and another is drawn to replace it.
3. Each player may only play 1 card per hole.

Winning the Game
 
At the end of the round each player reveals his/her hand. (Jokers are wild) The player with the best poker hand subtracts 3 strokes from his/her final score. The lowest score wins the game.
 
Alternate Rules
 
KnA Games would love to give you the chance to share your version of Ript. Many players use the standard or poker run style rules, but there are also players that have made up their own using the Ript cards. If you have a version that you enjoy and would like to see it posted on their website for others to try click the link bellow and send it to them. They will post the best variations in the bar on the right side of the page as they come in.
 
 
Rule Clarifications
 
There are cards which gives the individual holding the cards the latitude to "pick the disc" from his/her opponents bag... Is the mini-disc/marker disc considered to be a NORMAL disc?
 
You can NOT pick a mini when the card says "disc". That refers to the standard discs normally used to play disc golf. If anyone gives you grief over this just point out that the only card that actually refers to a "mini", the silhouette of the Disc Golfer on the card is actually holding a "mini".
 
How is the grenade thrown?
 
A grenade is a regular backhand throw with the disc beginning its flight upside down. So just hold the disc upside down and throw it high into the air like a knife shot. The disc will flip in the air and then fall in the direction of your throwing hand. This allows you to get around objects that may be in your way.
 
How do you play "Score Swap" if you're only playing 9-holes?

As a general rule if a card cannot be carried out completely it is considered a "dead card". The player with that card in their hand is simply stuck with it until it can be played, or until the end of the round. In the case of Score Swap the last line on the card is: "that player then chooses the disc you will use on the upcoming drive." If there is no hole 10 then the card cannot be carried out completely and cannot be played. If you know you are going to be playing a 9-hole round, and you are not playing Poker Run style, we recommend you remove the Score Swap card from the deck before you begin that round.

Is the "Not Two Meters" card still good, has the rule been changed?

As far as we know the rule was changed, then changed back again. If your disc is more than 2 meters up in a tree, it is still considered OB for 2005. So the card is currently still valid. In upcoming versions of Ript, the card will be changed out with a new one in case the PDGA decides to change the rule permanently.

If "New Hands" is played, can I play cards before I am forced to discard them?

Yes, when a new card is played it interrupts the card played before it. The most recent card played is handled first, then you work your way backwards until you get to the New Hands card.

Lie Swap and CTP?

The "lie swap" card is meant to help players of lesser skill get a few CTP's. If you swap your bad drive with someone under the basket, YOU get the CTP card reward.

 

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